Level-based Arcade, Hyper-casual
Free, players can pay for faster energy recreation.
English, Spanish, Portuguese, French, German, Chinese, Danish, Dutch, Finnish, Greek, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Russian, Swedish, Thai, Turkish, Vietnamese
Dive deep into a world where friendly cubes swing by constantly. But you need to let them go at some point, where gravity can be their friend or their worst enemy.
Keep your new friends alive, help them to a saving ground and don‘t let them fall through the limitless atmosphere of nothing. Experience countless levels, solve small puzzles and unlock new friend along the way. Take a break and enjoy the journey.
Creating the game mechanics was an accident. I came across a physics engine «matter.js», which caught my attention. I just played around for a few hours without the intention to design a game.
It was so much fun to attach simple objects to a string and let them swing. I thought: this could be a game!
Within a few days I created a prototype with 20 levels, installed it on the phones of a handful of friends to see what happens. I’ve seen more and more players on the prototype, without telling anyone. When I asked around, why they knew about the game, some of my friends told me their friends were eager to play it, too. It didn’t take long until my friends and their friends have completed the prototype and they couldn’t wait for more.
At this point I knew, I was onto something.
I quickly started to come up with new levels, polished the game and tested it with a bigger audience. Not only people I know are enjoying Swing. I focused on tracking level completions and retries to come up with 100 levels which are challenging and fun, with many twists and different behaving objects along the way.
Many (beta) players have asked for more after they completed all 100 levels, that’s what I’m working on right now.
Jonas Kamber founded his Switzerland based Design Studio Kamber Interactive in 2014. For years, he focused on complex enterprise applications, but missed the times when he created browser games when Flash was still a thing. That’s why he created Swing, which is supposed to be only the first step into the mobile game space.